So this one’s a MetroidVania? That’s wild. Enjoyed the first half a lot, especially once I realized what it was doing with its non-linear structure. After that halfway point it lost its luster and I just found myself annoyed. The lack of death or lives means setbacks come in the form of time wasters, like enemies that send you back to the beginning of a platforming challenge over and over. It became really tedious and I was ready for it to be over like 3-4 hours before it finally was.

Reviewed on Dec 24, 2021


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