its good!! there are some kinda arbitrary-feeling callbacks to goemon like the robot battles, but in the end this really isn't much like it at all. go into it expecting a new flagship kids IP by goodfeel rather than a true goemon successor

there are definitely pluses and minuses to this, one of the main pluses being the sheer scope of the game. i can promise it's at least 50% longer than you expect it to be lol. on the other hand, as a kids game targeted squarely at the corocoro audience, the gameplay is pretty simple and doesnt get much more complex throughout, and the writing is pretty juvenile. definitely not nearly as funny as any given goemon game, sadly

it's a pretty rare breed of 3d platformer nowadays, so i hope people check it out on those merits. if you want something that's not 100% a linear obstacle course, and not 100% a collectathon sandbox, this probably fits the bill! there are times when this design is a bit at odds with itself, like there being enough points-of-no-return in levels that require you to restart the whole thing to get missed collectibles that it starts to become irritating, but generally it works well and makes me long for the era of 3d platformers with open spaces to explore that aren't just about picking up trinkets

the art direction is generally pretty great, with the biggest caveat being that i kinda don't like any of the character designs at all? they're not bad necessarily, it just, once again, feels like a game like ninjala in the degree to which it targets the corocoro audience

probably the biggest mark against it of all is that goodfeel banked so hard on it and it backfired so spectacularly. i would've taken a game a quarter of this one's size if it meant there was any hope for this to lead to improved sequels. but at the very least, we got this weirdly expansive, pretty good 3D platformer that feels out of its time

Reviewed on Dec 22, 2023


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