A game about doing countless runs grinding for miniscule (+1 block/attack/etc.) upgrades in a game with terrible class and combat balance based around (de)buffs where normal encounters will suddenly outstat you from one combat to the next. The kind of game where it feels like the roguelite aspect is solely there to absurdly increase the amount of time it takes you to get anywhere in the game by slowly stacking mainly uninteresting, flat bonuses and getting town upgrades... instead of being an aspect used to make your future runs and tools varied. Disappointing, to say the least.

Reviewed on Apr 02, 2023


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