The aesthetic of doom 64 really caught me off guard. After playing Doom 2016, I expected compressed guitar solos and run and gun gameplay, but what I got was eerie dark ambient music and some of the most undeniably sick settings I have ever seen. Blasting through a castle full of demons under a flaming green sky is so sick, and the run and gun gameplay really holds up. It's just so cool, every teen metalheads dream.

My only gripe with Doom 64 is some of the more esoteric level design. There are some parts where I had to look up a walkthrough and was astounded that anyone figured it out on their own. Specifically, the yellow key on the pedestal when you have to...press the light like a button? also the part where you have to stand on a block and shoot a switch, when shooting switchs to trigger them was never introduced as a mechanic and also never works elsewhere in the game lol. Also, the trap where you step on the rocket launcher pedestal and get killed instantly by arrows but there is a way to raise shields to protect you but its hidden behind a wall that looks like every other wall in the level. Video games don't do shit like this anymore, and that is def for the better; running around a level and trying to open ever wall to progress is something I do not have time for as an adult.

Besides the gripe of the occasional shaky design choice, Doom 64 whips ass and easily worth the 2 bucks it costs on the e-shop.

Reviewed on Nov 26, 2020


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