eschewing high scores for fast times leads the design of Aqua Rush into smooth-sanded celerity. on the (still-extant!) website i show in the video, the designers specifically highlight wanting everyone to have the thrill of getting a long combo -- perhaps we can consider this game a response to highly technical chain puzzlers in the Puyo Puyo tradition. in any case, i hope viewing the game upside down helped make it clear that yes, this is a block go down / ochimono game (no matter what my chat says). this is the first proper Time Attack stacker i've encounters; even TGM's robust RTA scene requires meeting certain score thresholds. Aqua Rush designed a racing game into a puzzle stacker, with blooming playfields like courses ribboning out before you; but to also control the size of your block, giving yourself true, weird power -- i can't get enough, really. diving underwater feels like coming up for air. good. i hope they open up the website for more score submissions someday...

Reviewed on Feb 22, 2024


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