i wish my adjectives had been a bit more varied, but i was indeed fascinated by the minutiae of Magical Tetris Challenge. forgive me for blazing through the story, as it's uninteresting to me. i do believe that the base difficult dipswitches for arcade mode were much easer than the settings for the n64. there's a story somewhere about why the NAOMI system hosted such gorgeous games with 3d environments, and why the aleck64 seemed to be like mostly okay -- why SEGA poured more money and devs into it. the TAS confirmed for me that 4-widing is the meta, i just wasn't able to properly execute here. we also didn't see the high-clock magical pieces, which are n-minos for larger and larger values of n, as well as disconnected shapes. does the multiplayer format really support someone getting to that clock level? who knows. the shared next piece was apparently cribbed from Tetris Battle Gaiden (1993, BPS), which i'll have to investigate. i truly wish for a demonstration of the wallkicks possible with the strange kickmaps, but i don't know of such a video. i would encourage those interested to check out @Oshisaure, who i believe wrote the kicktable map and has streamed MTC a few time. fuck disney, but this stuff is cool. is this on fightcade?? 8/10

Reviewed on Feb 22, 2024


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