even before the cheating, the rubberbanding, that the CPU gets at high levels: this game's multiplayer mechanics are designed and tuned wrong. its only interaction is a harassment game, an insult to the art of comboing; it's like tennis, except you're on hoverboards that automatically move to where the ball is going. all you have to do is hit, and that can be done better or worse, but the formula is automatic. the number of rows sent when clearing flying mouths is arbitrary. turns out, also, that each character does have drop tables completely hidden from the player, some of which are severely unfair (the little spaghetti guy with the top hot that says ohoho is the same, but only when the player chooses him)! for this harassment-based game, having fewer colors of garbage to send is gonna be preferable; volume that catches players off guard is what wins you the game. i so loved to see a game disrupting the "golden rule of color stackers" by making this interlaced structure. despite the ambitious graphics and cute worldbuilt, this falls way flat to me; i feel strangely betrayed.

Reviewed on Feb 22, 2024


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