I have complicated feelings on this one. Of course, the presentation is fantastic. I think I am a bit spoiled having played 13 Sentinels first, though. The faces are barely animated at all in this one, and while I think it works for characters like Odin, it does not do any favors for characters like Mercedes and Oswald. It makes everything they say feel a bit sarcastic (though this is not a jab at the english VA, I liked it quite a bit). Far and away my biggest problem with this game is the structure. Each “book” has you playing as a different character, who all play pretty different, though being me I gravitated towards the nigh-uncontrollable flippy-dippy melee fighters. But with these characters, you are going through the same 8ish areas, fighting the same 30ish enemies, ending with one of the same 10ish bosses in each level, and it gets old really fast. I understand these assets probably cost a ton to produce and reusing them is resourceful, but it is so much padding. It negatively impacts the story too. It's a great, simple concept: viewing the lives of the children of these classic fantasy archetypes, with the conclusion that they are pretty much all horrible parents. However, it feels forced to go in certain directions just so I can fight the damn blue worm dragon for like the 5th book in a row. Not all of it is bad, I love seeing little details in one book heavily expanded and explained in another book (like seeing why Pooka ran the food store in book 1 explained in book 2). However, while it would require pretty extensive rewrites, I would’ve preferred a 10-15 hour game reusing less gameplay elements rather than a 35 hour journey that feels pretty tiring by the middle of book 3. I wish I could’ve liked it more, but it feels very forced into a structure that doesn’t benefit it.

Reviewed on Jan 07, 2023


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