As far as compilation titles go, this one is severely unoptimized. There is horrible input lag on the SNES titles. There is sometimes severe slowdown when there are too many things onscreen. Saving is AWFUL. Rather than using dedicated save states, the only save points are when completing a level - the game only remembers your password. Because of this, custom button mapping isn't saved and must be reconfigured every time you boot up the game. You also aren't allowed to map several buttons. (I wanted to map my dash either to ZL or down, neither were possible so I had to go with L and replace the item switch button) There is no dedicated options menu to configure saving, checkpoints, and button mapping. Compare this with Mega Man Legacy Collection 1 and 2, for the classic series. MMLC1 had a rewind feature, and although MMLC2 didn't have that, there were still dedicated checkpoints with save states that you could return to. Both versions allowed the player to change the button controls on the fly. Also keep in mind that MMLC2 included Mega Man 7 - a game that also runs on the SNES. However, this game had no major input lag unlike the X Legacy collection and worked just fine with its dedicated Legacy pause menu. The games in MMXLC are unoptimized, lack accessibility options, and inferior to the legacy collections of the past. Capcom: you set a precedent, and then you failed to meet it. This is not acceptable. The base games are good, sure, and the extra content that is present is nice. But these emulation problems are not only easily solvable, but Capcom has literally solved them before with Mega Man 7 on Legacy Collection 2. This game came out in 2018. And I'm writing this in 2022. As of now, this title is still on version 1.0, meaning Capcom didn't even try to patch anything. SNES emulation is NOT hard. Do better, Capcom.

Reviewed on Jun 25, 2022


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