While successful Griftlands is a game that deserves much much more recognition than it got. While it lacks the replayability of other deckbuilders it is hands down the greatest experience I've had in a deckbuilder.

Why? Because it succeeds at telling amazing stories while doing it. This is a narrative heavy game with major choices and consequences in the story of each of the 3 characters.

The world building is phenomenal, each character is complex and really interesting with major major kudos to Smith, a complete train wreck of a drunken *sshole who surprised me in becoming one of my top 10 favorite game character of any game ever.

Some game design decision might be shocking: a run is 8 to 10 hours long and if you die, you die. What's on the line is big and when during the final boss your heart will be pumping. Now, the difficulty is also adapted to that: I beat all 3 stories on my first try and never had to redo anything. So this is a design choice that is scary but in my case I found it created a powerful tension that made me really care about my choices and immersed me really deeply.

The only caveat is that there is no Griftlands 2 and by the time I beat the game the only thing I wanted was more Griftlands and more stories about it's characters.

Oh yeah, and the soundtrack by Emmett Hall is absolutely incredible and haunting. There is so much care in it with a unique track for dozens of NPCs you barely meet for a few minutes, multiple combat and negotiation tracks for each character depending if it's day or night... Dynamic tracks during combats affected by which side is winning. It's kinda insane how good it is.

Reviewed on Apr 18, 2024


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