[PAC-MAN Museum+ 3/14]

Huh. They really went and made Super PAC-MAN again. Though there are a few differences and additions here. The unlockable gates shtick unfortunately remains, but there are two new mechanics here to set itself apart. Pac & Pal is just fine, like its precursor.

Firstly is Miru (no, Museum+, I am not calling her Mil), who is a harmless ghost(?) that steals any uneaten fruit and cashes them in so that they're out of your hair. This seems like a detriment at first, and it technically is if you're trying to score high, but in the later rounds, when you're just trying to progress, having one less fruit to worry about can genuinely be pretty helpful. Then there's the special items; these replace the normal Power Pellets from the previous two games with an item that lets PAC-MAN fire a ghost-stunning beam. The differing animations the ghosts have when stunned are very cute and a great detail, and it's neat that some of them are nods to Namco's other arcade games from the same time like Galaga and Rally-X, but these items aren't as generally useful as the Power Pellet. Not helped by the fact that you only get two power-ups per round in this one, compared to four in the original PAC-MAN and six in Super.

This game and Super are basically the same in my mind, because they're the exact same game. Super only really gets a slight edge because the super Power Pellets are fun to use.

Reviewed on Sep 18, 2023


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