Incredible this generic 3rd gen platformer managed to become the titan it did, especially with a slogan of "gotta go fast". If the game is built on speed, why is every single stage designed to be explicitly anti-speed? It's so baffling and it's almost impressively creative how many means the devs concocted to halt or fuck with your momentum. After just playing Adventure 2 and starting to get how the stages have a flow to them if you know what you're doing, I question if I'm just bad or if that just wasn't in mind at all. I hate that it uses the arcade life system, demanding save states. I hate that half the OST is like 4 looping measures when the half that isn't bangs. I hate how you can't walk up slopes or comfortably spin dash or dispatch certain enemies. The game is passable, but so opposite of what I would have expected a 2D sonic game to be after all these years.

Reviewed on Mar 09, 2024


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