A game I wanted to play so badly that I bought a PS3 just to play it, and it also forced me to finally play MGS 2 as well.

I had a really good time with this game, aside from a few frustrating sections--the one where you're civilian Snake trying to sneak around a locked down city comes to mind as rage-inducing.

I liked the story, the bosses, the enemies, the combat, the environments, man. It's just solid. Sorry sorry no pun intended. One thing I really marveled at is what someone pointed out in a review I read of Death Stranding. Kojima games always feature a ridiculous amount of gadgets or equipment or items that get little to no attention or use. MGS 4 is no exception, but also there's a surprising level of mechanics for moving Snake around, positioning him, rolling over, shooting from your back, laying your head down on the ground to hide when you're prone...so much stuff that I only found out about by messing with the controls. There's a frankly shocking amount going on beneath the surface of this game that you can totally miss without it affecting your experience at all.

I thought the adaptive camo choice was interesting. It takes a lot of menu hopping present in Snake Eater out of the equation, while basically accomplishing the same thing as that. And because it's not instantaneous, it doesn't feel too easy or cheap.

I also got a lot of enjoyment out of mastering the CQC system in the game, which inspired a lot of YouTube tutorial watching so I could get the most out of it.

My memory of the game is a little hazy right now, but let it be known that I whole-heartedly enjoyed it, appreciated it for the depth of its systems, and generally loved sneaking and shooting my way through its story, which also made not that much sense to me after one play through. But, I thought it was a totally great send off for the series and its characters...at least chronologically if not IRL!

Reviewed on Dec 09, 2020


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