The most C- attempt at a Metroidvania/Mega Man inspired indie that peaks at it's cool running mechanic. It understands the fundamentals well enough but has all the creative ambition of a first game that you'd make strictly for the sake of practicing programming.
I think this idea had some potential, it was fun digging for hidden nooks and crannies, spotting new avenues on a revisit that you'd only glossed over previously only to discover that your new found abilities work perfectly there. It's a compelling loop, building this into a larger game with different locations, enemy types, new bosses and a less dreadful checkpoint system is an exciting concept.
It's not presented interestingly enough for me to desperately want that though, the soundtrack alone puts it off just fine.
I think this idea had some potential, it was fun digging for hidden nooks and crannies, spotting new avenues on a revisit that you'd only glossed over previously only to discover that your new found abilities work perfectly there. It's a compelling loop, building this into a larger game with different locations, enemy types, new bosses and a less dreadful checkpoint system is an exciting concept.
It's not presented interestingly enough for me to desperately want that though, the soundtrack alone puts it off just fine.