The most C- attempt at a Metroidvania/Mega Man inspired indie that peaks at it's cool running mechanic. It understands the fundamentals well enough but has all the creative ambition of a first game that you'd make strictly for the sake of practicing programming.

I think this idea had some potential, it was fun digging for hidden nooks and crannies, spotting new avenues on a revisit that you'd only glossed over previously only to discover that your new found abilities work perfectly there. It's a compelling loop, building this into a larger game with different locations, enemy types, new bosses and a less dreadful checkpoint system is an exciting concept.

It's not presented interestingly enough for me to desperately want that though, the soundtrack alone puts it off just fine.

Reviewed on Sep 30, 2020


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