Definitely the weakest Zelda I've played yet. I love this game's charm and personality, the characters and music are fantastic, and the combat is really fun and fluid. Unfortunately that is all brought down by the series's weakest dungeons, emptiest overworld, and most tedious sidequests. Everything about this game just feels so rushed, it's ripe for a proper open world concept with bigger islands that have full dungeons on them, but instead we get only two sages and a majority of the islands are specks. Would've loved for the world to properly open up after the Tower of the Gods, going through dungeons and getting triforce shards, but instead the two late-game dungeons have to be done in order for some reason, even through the game presents it as an open choice. It's just so frustrating bc this could've been great. Also it didn't use the pirates nearly as much as it should have.

Reviewed on Nov 08, 2022


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