SUITS: ABSOLUTE POWER is a sequel to a game that didn't really need anything more to its story. Already ripping off of other tried and true ideas and mechanics, Absolute Power manages to evoke nothing interesting or innovating. The change in art style strikes me as strange as it tries to juggle between 3 styles. The paper-esque drawn visuals of the combat, the pixel sprites atop a drawn overworld, and the gritter drawn cutscene images. Maintaining absolutely no consistency, simultaneously incapable of honing the craft in any of the 3.

Combat is atrocious, to the point where the entire game is RNG based. The RNG mechanics can primarily be seen in his primary attacking skill, which has a chance to strike upwards of 3 times (at least as I've seen through gameplay). The attack multiplier increases the more times it hits, most of the time during late game if you're lucky enough to strike a 3x gunfire you'll just kill the enemy entirely. I was hitting shots dealing 6k damage, just absolutely trivializing any challenge that came my way. This doesn't help when, once you've reached halfway, every 5 minutes you'll reach a new store with new gear that just overpowers the hell out of your team, making enemy encounters less of a challenge and more of a tedious time waster. Eventually bosses became indistinguishable from regular enemy encounters and I hadn't even realized when I did something that would push the story along. Everything regarding combat and story is so sloppily put together. CEO has a skill that compromises defense for increased attack of equal value. Lose 30 def, gain 30 atk. Simple, right? Not quite, as whatever fucking math they're using just does not work whatsoever and more often than not you will feel absolutely no change in your attack, but you WILL suffer the loss of defense, making the skill absolutely useless. If you keep using the skill, your atk/def rise/decrease will get higher and higher, but you still won't see any noticeable benefits for your attack rising. Skills just in general are so bullshit and seriously not worth the effort of using outside of turn 1 for your other companions, as the hit rates are so egregiously low, you'd be better off just spamming your primary attack until the battle is won.

Combat is also brought down by the way in which the game engages with it, sending you on a fetch quest to end with a battle, then sending you on another fetch quest that ends with a battle, this is the formula for the entire game. All the comedic bits it sends you through are chronically unfunny and just completely annoying to go through as you meander through an ever larger monochrome world, constantly getting lost in the bleak appearance of everything. It isn't fun. Somehow, while upgrading engines, absolutely nothing on the first game was improved. Why was this made?

Music and story I'd like to talk about if there was anything worth talking about at all. Both equally unimpressive and forgettable. It's to the point where I'd argue that spending time talking about either would be a waste of my time thinking and writing about it, and then having someone read it would be just offensive to them and their time.

Reviewed on Jan 04, 2024


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