Promoting your 2D beat'em up with a free Quake mini campaign is quite insane. I guess Slave Zero is now a trilogy lol.

Levels 1-4 are pretty dope. Cool looking, standard level themes, map architecture is like a middle place between Quake 2 and Shogo with level 4 being specially big. Difficulty pretty standard, on the easy side... and then Level 5 comes in and just whoops my ass.

Jesuschrist, in Hard this is a map that just doesn't end and it's filled to the brim with enemies. Every single foe that could've made the previous maps more challenging, was relocated in this single fortress.

Level 6 was a neat end to this minicampaign. The most dope looking too.

Overall, I would've fine-tuned some things here and there. Make the difficulty ramp up slowly instead of the spike that is Level 5. But honestly, it's kind of just nit-picking. It's a goddamn free Quake expansion, and a very dope one. AND IT'S A PROMO OF A COMPLETELY DIFFERENT GAME. One of the most left-field promotional moves I've seen in a while

Reviewed on Mar 01, 2024


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