Story-wise what this does is delving a little deeper into Kidman's character outside the pitiful four scenes she has in the main game, one of which is a damsel in distress build up to an ass shot (don't worry, this one has an extended ass shot too in the very first scene, just in case you forgot this was a Shinji Mikami game)

Aside from that, it fleshes out a bit of the hidden lore of the main game, but I don't think it says much that a curious player wouldn't have figured out from the well placed breadcrumbs that were already there. In fact, that's what I liked from the main game: it ends so chaotically it forces you to remember all of the out of context oddities of the game and make you piece everything together. This just spoonfeeds the info to you, but... I already knew most of this.

Gameplay-wise this DLC's whole deal was to strip back the game's shooting mechanics and instead delve into the more fragile side of horror games. Avoid confrontation, even with low rate enemies. Lure them out of the way with distractions. I think it's a nice change of pace from the main game but it doesn't feel like it's building up to much. In fact, what I expected to be the slasher nemesis of the chapter just disappeared midway through. That's what made the first chapter stand out while the second one is like, whatever, let's just put Kidman running around in the church outskirts section. There are some cool puzzle moments with the safes, I would've really liked to see those in the main game to make the collectables juicier.

I'll see if the next DLCs manage to use what's here to build up something better, but as its own piece it's just OK. I would've much rather have more character moments out of Kidman in the main game than this separate thing

Reviewed on Jul 10, 2023


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