Close to reaching 10,000 currency at 12 Days.

Decided to pick up a play through of Pikmin 2 given it's 20th Year Anniversary. I like the Wii control scheme where the pointer is used to direct your Pikmin.

Pikmin 2 occurs immediately after the original, Olimar returns after his harrowing experience shipwrecked on an unidentified planet (Earth). The company Olimar works at has just filed for bankruptcy however some stowed away goods from the original game seem to fetch a pretty penny, Olimar returns to Earth with a subordinate Louie to make back his bosses loan.

Talking about Pikmin 2 is often considering what it does compared to the original. Gone is the 30 Day time limit! You've got 2 additional Pikmin including the Purple which can lift 10 and weighs 10 Pikmin and can stun enemies if thrown at them. The White Pikmin are immune to poison, are poisonous and can dig out treasures. Red (fire + building), Yellow ( lightning + heights) & Blue (water) return.

Also new are a tonne of sub-areas, caves that have a degree of randomised floor structures and require strategising Pikmin load-out to solve. These don't have a time limit and save between floors.

I've been playing the game straight without save scumming and I'm blowing away a tonne of Pikmin, it's cathartic knowing I'm going throwing away little plant men in order to make ends means in a capitalistic world. It's a little disheartening when the game throws a random bomb that kills a tonne of Pikmin off screen.

Will update thoughts when I finish.

25/4 - I'm up to the Submerged Castle and this game has just ass pulled the craziest rogue-like enemy I've ever encountered which wiped me immediately due to poor spawning. I'm not above save-scumming, but I was playing the game organically up to this point. What the fuck!

Reviewed on Apr 17, 2024


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