The concept of human beings on the verge of extinction is something that has been done numerous times in every medium, but nothing really does it in the way that Lisa does. The game's setting isn't a place where everyone is constantly fighting for their own survival, but rather one where the boredom and cabin fever from the futility of living in a doomed world has driven everyone towards a unique brand of wackiness. Elements like the vast amount of possible party members, permanent consequences like losing an arm or having playable characters die for good, and the game's perfectly fitting soundtrack certainly do a great job of making Lisa's setting come to life and feel worth learning about. The game is held back by a couple of flaws, however, like subpar art, locations that are pretty forgettable, and avoiding consequences by reloading saves being too easy, but all-in-all it's really one of the best RPGs of the past decade. It's a game that I find really sticking with me more and more as time goes by, and in a time when everyone's trying to create their very own Earthbound, Brad's story is possibly the only one that feels as worth experiencing as the original.

Reviewed on Sep 05, 2020


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