perfect example of a "7/10 game"

a game of memorable highs, uninteresting lows, but ultimately a lot of forgettable middles. this game feels a lot like someone's first game and the fact that it is shows. it's about 10 hours too long (it took me about 20 hours to beat with avoiding a lot of the random encounters, not doing much side-content), the stuff happening in the dreamworld doesn't really have any bearing on the story 95% of the time, and most of the characters feel very ignorable, superfluous, and slightly annoying due to their constant presence.

that being said, the game is VERY ambitious in its scope, which i appreciate. it feels like a few interesting ideas and discussions that are weighted down by the game's need to feel "gamey" and long due to typical RPG bloat. can't wait until people fully abandon the RPG genre as the de-facto means to tell a story in a narrative game!

Reviewed on Jan 10, 2021


5 Comments


3 years ago

why did you give it a 6/10 if its a 7/10 game

3 years ago

because 1) i don't give half-stars for any review i do and 2) the idea of a "7/10 game" is more of a descriptor of a game that has a few very interesting things but ultimately fails in most other aspects, rather than being a descriptor of its review score. hence, why the phrase "7/10 game" is in quotations.
makes no sense
on the contrary, it makes perfect sense

10 months ago

that is like the dumbest justification for not giving it a 7 lol