This simple concept and classic game style is given a breath a fresh air with this, instead of the usual single character that levels up and that you progress through the levels with. Although you must grind out the different characters quests to progress through levels and the story the payoff is very much worth it. The real joy comes in being able to mix and match the different characters abilities and passives to creat the ultimate combo. I enjoyed playing as a auto crit double damage deling slug that eviscerated any enemies with a status effect,a bodybuilder that did extra damage for knocking enemies into a wall, a poisoon monk who used my room wide aoe to infect every enemy in sight and then just watch them die, and a leeching zombie that was nearly impossible to kill, the possibilities were near endless and enjoyable. The story did its job, shuffling you across its reasonable sized map in a very 2D zelda like style, to 4 "main" dungeons. The humour of some of the side characters and quests really shown through, I enjoyed all 3 of the "guilds" (Adventurers, League of Wizards, and The Thieves) that you can level up through with different quests and characters. They offered different characters and quests and rewarding endings once you reached the final rank. There are also about a dozen side "optional" dungeons, although you are greatly encouraged to partake in them for the experience and "ward" related quests. This optional dungeons add on aditional challenges in adition to the standard "wards" that must be hit by a specific damage type to then deal actual damage, some of these extra challenges include 9999X all damage increase (must use the egg passive to counter), recharging wards, extended status effects, and so forth. One of the few drawbacks was how quests were disabled in the 4 main story dungeons, presumably to force the player into just simply doing their best to beat the dungeon without having incentive to play low level forms. But the difficulty for these dungeons was not different enough from the rest of the game to warrant this change, and it mostly felt like a waste of time to be playing the game without leveling up, I was also expecting a large final dungeon but it was just 1 monster room and then a lackluster boss that was mostly add focused.

Reviewed on Mar 03, 2022


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