82 Reviews liked by conflict


I like the part in the hero route where shadow says "this is like taking candy from a baby, which is fine by me". That's about the only part I can say that I like.

Someone needs to steal the puzzle parts of this game and put it in a game that isn't horrible in its treatment of women and LGBT+ themes

My Sonic hot take is that the story itself (barring the Elise and Sonic undertones) is pretty good. If the game weren't BROKEN this could have been a lot better than it ended up being.

While I have a huge issue with the game requiring you to play the second half THREE TIMES, I also think the story beats of Endings C-D and E wouldn't have been half as poignant without that. And this is one of the few games I've been able to binge-play, so--yeah, easy 5 stars.

I still don't get hexadecimal and at this point I'm too afraid to ask (play it play it play it play it play it play it)

This game has made me physically incapable of saying "Okay, whatever you say," without tacking on, "you must have your reasons!" and that's on playing Sonic Adventure over and over again as a kid

In a strange way, Bravely Default II manages to be a regression in so many ways from the previous entries. Starting mechanically from the battle system which employs a turn gauge that is far more flawed in execution than the original turn system. The other new addition to the core battle system is the counter system where enemies perform specific actions in response to certain triggers, which sounds great in theory, but in execution by around the halfway point of the game you're being bombarded with bosses that have the "counter every ability" trigger. Combined with the turn gauge system some of the battles can involve enemies taking 3-4 turns due to gaining BP from counters before your highest speed character can even take 1 turn.

The side quests in this game are some of the worst I've played in JRPG history, they're even lower than MMORPG sidequests. At least in MMORPGS you get flavour text or something to give you context on why you're doing these bitch quests for people, one amazing npc in this game just tells you "I hate goblin archers!" before the game prompts you to go kill 4 goblin archers. It's ludicrous to forgive content like this just because its optional, especially in a classic style jrpg where exploration is meant to be mechanically rewarded with a decent reward, and there are so many side quests in this game that give you nothing of value.

The story is also a huge step backward, crazily enough, the main cast is okay, with the exception of the main protagonist, Seth, who is an lifeless, boring, flat character insert that just gets incredible powers through a completely nebulous chosen one plot. The side characters also share the same fate as Seth, with the saving grace that they appear for far less time than Seth does. The games presentation is also super flawed, and ruins the emotional impact scenes are meant to have. The cutscene direction is extremely weak except for the last few cutscenes in the game and not even the music can save those scenes from feeling completely undercooked.

Overall Bravely Default II had me oddly perplexed at how little it has to offer, even in the Switch's limited library of exclusive JRPGs. Despite having very low expectations going in, especially after Bravely Second, I find myself astounded by how it has broken those expectations by delivering me one of the most undercooked, underdeveloped, and forgettable JRPG's I've ever played.