i love this game so much. i would absolutely not recommend anyone play this game without looking at the content warnings first.

dead wishes takes an interesting concept and absolutely delivers on it, theres some routes that feel underdeveloped but there wasnt a single one that didnt capture my interest in terms of both the overall story as well as the characters. theres a generous amount of routes and endings, more than youd usually expect for sure. the tone can vary quite a bit between routes and its written in a way that makes that a strength to the game and not a weakness, though it does mean youll probably find some routes less compelling than others. the player character makes choices that make sense for each route and you can see their personality adapt to their circumstances. the art and the music are both good, the amount of choices you can make and how much they affect the story feels very satisfying and immersive. the writing itself is what saves this from feeling like 'misery porn' and makes it so enjoyable that youll want to experience every route.

for negatives, the ending felt a bit weak to me, like it couldve been expanded on in some way but i did still really like it, and as i mentioned above it does have a feeling or 2 or so routes having less attention paid to them than to the others.

if you dont like feeling miserable this game isnt for you, 5/5

This review contains spoilers

solid gameplay and visuals, really good soundtrack, and some great characters. the plot isnt bad and the story of each route has its own unique feeling. -1 star for byleth and -1 star for verdant winds needing to be less similar to silver snow

This review contains spoilers

not that danganronpa as a series has ever had the best cast of characters but drv3 was the worst of the lot by far. the new trial mechanics were good, and it had the best ending in the series

the game is 5/5 until it gets to the plot

the epic highs and lows of the legend of heroes: trails of cold steel iv

so many decisions about the plot and the characters are just really, really bad. the premise itself is so bizarre and not handled well in any route. the level design and gameplay are good generally but it dropping weapon usage in favour for debuffs was such a bad decision and also i hate it. the character throwbacks to awakening were too much. characters being able to have kids worked in awakening and was just the absolute worst thing in this game and also i hate it (2x). the cast is decent, especially the player characters families, and theres some good moments when you care about the characters. somehow revelations has the worst plot of each three? which is saying a lot. i have 400 hours+ in this

the exploration is usually fun and the combat is good but the characters and plot suck real bad. i found it really really difficult to care about any of the party members let alone to not actively dislike most of them. the player character is bland no matter which options you pick, which is true for the entire game. none of this will stop me from replaying it

battler you need more fucking LOVE IN YOUR STUPID HEART

lets fucking go beatrice nation!!!!!!

game of the year for me and its only january baby!!!!! PEAK trails

rating this 3.5/5 feels kind of awful, because i had a lot of fun with this game, and i'm definitely going to keep playing it even with the main story being over. it has so many charm points and as always the core gameplay of rune factory is super satisfying, but there were also a lot of things i didn't like about rf5 or things that i thought could be done better.

to get it out of the way: the optimization is so so so bad. even as someone who usually doesn't mind load times, i thought it was too much. there was a loading screen during the ending cutscene that took so long that i thought the game had crashed. it's laggy and slow and stuttery, especially on festival days when confetti is raining. sometimes it takes a weirdly long time for anything to load when you exit your 'house' to the point where you walk up to your field and have to actually wait for it to load in before you can start farming. these should seriously not be issues. alongside that, the game crashes way more often than i've ever experienced with any other switch game.

as for other complaints:

the story was sweet but felt bare bones and hardly fleshed out, though the pacing was fine. it had some strong moments and i wouldn't say it was bad at all, but there was no 'pull' there for me or any actual emotional investment overall.

the characters are all likeable, but no one really stands out. while i don’t want to compare the two much, compared to rune factory 4 i didn't feel nearly as attached to any of the characters, especially ones you can have a romance with, and i didn't feel any kind of love towards them. i enjoyed them as characters and i think the main character has really nice organic relationships with everyone, but in a similar way to the story, there was no actual hook, there was nothing that would inspire especially strong feelings.

additionally, while i did like the designs for the characters, there was a strange disconnect between the portraits and the 3d models. i understand that the sprites are done in the typical rune factory artstyle, but some characters i felt looked surprisingly different, or that i would be able to greatly prefer the look of someones 3d model over their sprite or vice versa, which felt strange.

while i touched on the story pacing, i think the pacing of the actual game itself was pretty weird. for example some recipes you would get for crafting would have much higher stats than other recipes of a higher level that you get later on, which makes no sense. you can get strangely advanced requests early such as having level 5 friendship with everyone, which for some reason includes the rf4 npcs and i think even npcs you haven’t gotten yet? i'm not sure if this is true of every request, but for at least some, it doesn't track the objective if you haven't picked the request up yet, so you can end up having to redo something you've already done without realizing there would be a quest about it. it seems like it can't track multiple objectives at once, such as a request of x amount of three different vegetables, so you won't know how many of which vegetable you're missing. the repeatable requests are the exact same 3 quests cycled through, which i thought would expand after a certain period in the story which put emphasis on the nature of those requests, but i guess was just unrelated to the actual gameplay at all. the rewards for these requests are also the same few items, just an infinite amount of potions and roundoffs.

the pacing of combat is typical to a rune factory game so i won't criticize it for that even though i'm not a fan of several aspects, but there were other parts of the combat i didn't like. there should straight up not be insta-kill enemies in a story required dungeon, even if you can make food/upgrade weapons to ward against it. i don't know who thought putting a cinematic intro to every boss you can repeatedly fight against was a good idea, you can skip them but it's baffling that it even plays after your first story-based encounter. the bosses going immune sometimes is fine, but the immunity period is too long and feels obnoxious. the amount of time that stuns take to wear off is straight up the worst thing about the combat, it needs to be cut down to at least a third of the time it takes, and i mean that for the enemies as well as the player. it's such a ridiculously long time.

moving on from that, i have some smaller complaints like: npc dialogue expanding as you gain hearts with them is good, but the pool feels too small to start off with- the dialogue immediately repeating a lot does not feel like a good start to the game. even if you go to shops during their opening hours sometimes the characters just aren't there, so you can't do anything. the farm dragons was a really, really weird choice which feels completely divorced from anything that's happening in the game and i don't even understand the point of them since they don't mimic seasons (why are there no season specific fields...). the 'farm camera' being on by default nearly made me stop playing until i realized it was something you can toggle off, it's awful. i didn't like the design of the town itself, it felt too big for your default run speed, while also feeling very barren because of its size, and the shops and services section of the town is organized really strangely to me- you have three shops grouped together in a row and then all the other buildings are thrown around wherever, it doesn’t feel right. the flower shop being locked behind a character that only comes to your town late into the game (i think the 7th or 8th dungeon?) is stupid, sorry to say that so plainly, but i don’t understand how that was an intentional choice they made. the placement of furniture is frustrating and clunky and you can never get things to line up well because all the furniture is like allergic to even the idea of being placed somewhat close together. it would be more convenient if you had a choice in activating the side quests you can see on your map, if you have several you can do at once and want to do one about a specific character, you can get thrown into another characters event on the way there because it immediately triggers as soon as you’re near it. dialogue lines repeat to much- what the shopkeep does when you’re shopping for example, but the main character especially just talks all the time despite having three lines of dialogue any time you’re farming or fishing, i really don’t like that. the item limit on the floor hasn’t been increased at all and the auto-pickup only works when you run over the items, so grinding out lumber + stone is still a massive pain for no reason.

obviously this is a huge amount of complaints and i'm sure a bunch of them seem really petty, but that's just how off-putting they are in the context of the game. despite all of that, it is genuinely a good game:

there is definitely depth to the characters you interact with and they feel like they were written as real people who exist outside of the main character, they have their own tropes but still manage to feel like organic people that you (or the main character) can have an actual connection to. while there are a lot of story moments where the main character has to handle everything, there are moments outside of that (especially with scarlett which was a pleasant surprise), and a small arc that attempts to give the main character time to exist as their own entity rather than just a plot-pusher, which i liked a lot.

as i said before the character designs are nice, even for characters i don't find appealing or eye catching, i can still appreciate the idea around their design. i spent the first few hours of the game feeling amazed at the 3d character models and how lively and intricate the outfits were.

in general every part of the game i didn't complain about is very solid, which is why i would love to rate it higher, and is why i would still recommend the game to anyone who enjoys farming sims. it's such a shame that some weird faults that shouldn't exist can make such an impact, but they're not at all game-ruining and it's still a very 'feel good' kind of game that you can see the earnestness of while you play it, so it gives a very sweet and comfortable feeling- that would be the sum of my feelings towards it.

BTW LET ME DATE MISASAGI

way worse on a replay than it was playing through the first time, but the ending days hit even harder and are 5/5

WHAT THE FUCK IS GOING ONNNNN??????