This is gonna be a long one.

I played a lot of Bloons TD 5 when I was younger and absolutely loved the game. I considered it the pinnacle of the tower defense genre. So, when I heard that Bloons TD 6 was in production, I actively refused to look into it or buy it out of fear that it simply couldn't live up to the original. This was until January of last year, where, during a steam sale, I picked it up on a whim. It took a lot of getting used to since there were so many changes from the previous game, but eventually I realized something: this game is way, way better than BTD5.

It's a genuinely perfect sequel in a whole myriad of ways, one of the biggest being the sheer number of towers and upgrades available. BTD5 had two upgrade paths containing four upgrades, totaling to eight, and the towers in the game were splintered across a half dozen versions. BTD6 has three upgrade paths containing five upgrades, totaling to fifteen - nearly DOUBLE what was in the original game for EACH tower. And there is no more version exclusivity, the Heli Pilot, Engineer, Sub, all of them are in the game ready to use, while also adding brand new towers into the game. Not just that, but the fifth tier upgrades were almost all brand new, and by BTD5 standards, were CRAZY expensive, but this game is balanced so that you can actually save up money a whole lot better, letting you use these towers in a really fun cycle of holding out to buy an expensive tower so you can hold out and buy an even more expensive tower. Gotta buy a Double Shot so I can save to a Razor Rotors so I can save to a Summon Phoenix so I can save to a Bloon Solver so I can save to a Carpet of Spikes. That sort of deal, ya know?

The towers have so much more nuance as well. So many upgrades in BTD5 just flat out suck, hell, entire towers in BTD5 were sometimes just bad. In BTD6, though, the game is balanced enough that pretty much every path of tower is at least decent or useable, if not in one mode then in another. Everything can work well if you can find its use, it really feels like everything is viable. Towers are made even further interesting by the crosspath system. If you buy a Tier 3 upgrade, you can buy another path up to Tier 2, but once you do that, the other path gets fully locked out. For some towers, the choice is obvious, like if you're using MOAB Glue, you're running middle crosspath no question. But for others it's a real thinker, like the Biggest One. Do I want that massive napalm damage, or do I want the fire rate for more stuns and buffs? It's a super sick feature that gives a ton more nuance to the game since the best crosspath may not be obvious or can vary on the situation, and you never know when a balance patch will flip the script on it.

This game has such a rich variety of towers it's insane how cool they are on their own and how they pair with each other. Some pairings are absolutely beautiful, like Bloon Solver + Icicle Impale, others don't work as well as you think it would, like Plasma Monkey Fan Club + Primary Expertise.

There's an entire new class of tower added as well - heroes. These are towers which level up slowly over the course of a game free of charge, and end up creating tons of cool strategies just around them. Things like Striker + Bomb spam, using Geraldo with long saveups, Corvus + Bomb Blitz, Adora + sacrifice Energizer, they add an entire OTHER sick element to the game. So many things from BTD5 got fleshed out in great ways. Making money? There isn't just farms, there's like 10 ways to do that, you've got Rubber to Gold + Bloon Trap, early Monkeyopolis, Overclock + BRF, Central Markets + Merchantmen, Supply Drop farming. Discounting? Given a small but really nuanced amount of control between village discount stacking and support temples really making you contemplate the economics of whether it'll actually save you money or not and if it's the right thing to go for now. Tower buffing? There's all sorts of buffs and debuffs now that didn't exist before, including the super complex but super fun to use Berserker Brew. There's so many new additions to already existing features that you always have some towers you haven't used in a while that are good, keeping itself fresh.

The tower lineup is truly a thing of beauty, but this game DOES have flaws, most of which are outside of the game. Remember the heroes I mentioned? You get a few via rankup, but almost all of them come at the cost of the Monkey Money system, one of the game's biggest flaws.

Monkey Money is the in-game currency used to buy and unlock stuff outside of battle. It is earned in a lot of ways - boss events, race rewards, odysseys, all sorts of other sidemodes I'll get into, but you get the large bulk of it via map medals, AKA black bordering. These map medals are another place where I have a large problem.

This game has a LOT of difficulties. Easy, Primary Only, Deflation, Medium, Reverse, Military Only, Apopalypse, Hard, Magic Only, Double HP MOABs, Half Cash, Alternate Bloon Rounds, Impoppable, and CHIMPS. That is a lot. This sounds cool at first, but the vast majority of these are very easy and very boring. Unless you're completely new to the series, most of these are pretty much just wastes of time. You'll hop into a game and wait like 20 minutes to win while barely paying attention. I'll often tab out and only tab in occasionally to place something with my built up cash, not paying attention at all because I know I'll win. Half Cash and CHIMPS are the only hard difficulties out of those. Alternate Bloon Rounds and Impoppable are definitely a cut above the rest, but are still very easy unless you're playing an extremely hard map like Bloody Puddles. Recently, I got bummed because Apopalypse, one of the few actually kinda hard difficulties, was changed to give end of round cash, making it a nothingburger easy difficulty like all the rest, which especially hurts for me, because one of my first memories of this game was getting my teeth kicked in by Apopalypse.

This is actually a downgrade from BTD5, a game which had three difficulties: Easy, Medium, and Hard (and the optional reverse tick). These difficulties were genuinely true, and noticeably harder than BTD6. Part of this was the tower selection in BTD5 was much slimmer in terms of viable picks, but it also has to do with the rounds being sent out. In BTD5, easy went up to round 50. You had to deal with tons of camos on 42 and 47(?) and a large rush of varied bloons on 49. In BTD6, it ends on 40. You have to take out a MOAB and a couple ceramics and you're done. You can practically leak every camo bloon as well. Medium is the same, 65 in BTD5, 60 in BTD6, which is an important distinction, since Round 63 is a monster, containing three huge rushes of ceramics, absolutely wrecking a defense lacking proper pierce, followed by a deadly MOAB rush on 64 for any abilities not cooled down. Hard lacks the enormous rushes of MOABs and BFBs in BTD6, since it ends on round 85 in 5 versus 80 in 6. BTD5's difficulties were few but legitimate in their purpose, whereas in BTD6 they kinda just exist; they're easy and boring. Small gripe here: I really wish BTD5's fast-track mode was in BTD6. It's an optional setting that costs monkey money to unlock (a rarity in BTD5) that skips you to round 26 with $5000. That's less money than you normally would have at that point, so it's purely only good for knocking out easy stuff, something BTD6 could really use.

All of BTD6's difficulties are ultimately meaningless because they aren't difficult. But you pretty much have to do them to earn Monkey Money, because you NEED Monkey Money to unlock stuff. Want any cool heroes? Thousands of monkey money each. You want Corvus or Geraldo? 7000 buckaroos, pay up. That is not a small amount of money, each one is a genuine grind to get through, plus there's costumes that cost 2500 each, and a map editor that costs 7000. You need several tens of thousands of Monkey Money to unlock everything, meaning you'll pretty much always be broke. You'll constantly feel like you can never afford anything, and to afford things, you have to get through the boring ass non-difficulties to get there. And then once you do get there, you'll have very little to spend Monkey Money on, so you'll just amass it in large amounts. And then Ninja Kiwi will add something that costs thousands of Monkey Money, further putting new players into effective debt while older players can just buy it instantly.

That's my first gripe with the Monkey Money system. My second are paywalled modes. Races in particular. Races are literally THE most fun mode in the game. Sending in 30 rounds at once and frantically trying to push back the absolute hoard of bloons is super fun, I absolutely adore them. Why don't I ever do them? You get one, ONE free race entry every four(?) hours. Mind you, that's a single attempt, and brother, it is extremely easy to lose in races. It's a mode all about restarts. You want to restart? 100 monkey money a pop. If you're new, your pockets will drain fast, and you won't make that money back, and you'll be in further debt. You want to play without paying? Buy a race pass for real life money, or get it every FIFTY REAL LIFE DAYS from the daily chest. Oh, you wanna spend a bit of monkey money on a race without using up a precious race pass? Nope, you HAVE to use the race pass if you have one if you want to continue. Like what the fuck is this? Why are you gatekeeping the most fun mode in the game? Races aren't that popular among the community, and I guarantee this shit is why. Boss events fall under the same problem, but more on that later.

So, the monkey money system sucks. Let's move back a bit now to black bordering and map medals, because I want to give a special mention to CHIMPS. Back in the BTD5 days, there were acronyms dedicated for when you beat a map with certain self-imposed restrictions as a sign of legitimacy, in a way. NAPS meant you beat it without absolutely cheesing it. NAPSFRILLS meant you overcame everything and developed a truly foolproof legit strategy, and is deserving of respect. CHIMPS is an emulation of that, as it bans everything from farming to Knowledge to selling. It's a true no bullshit mode, if you're good you can beat it and if you're not you can't cheese it. It's one of the most fun modes in the game - in fact, most Bloons YouTubers you see will play this mode at least 50% of the time. Its unforgiving nature, great difficulty curve, and the way towers almost feel balanced around it make it a true staple of the game, it's genuinely awesome, and always the highlight of black bordering.

CHIMPS being as fun as it is puts Half-Cash in a really weird spot. Half-Cash is far harder than every other difficulty, but far easier than CHIMPS, so despite being a fairly cool mode with its own metagame, a lot of people hate it because they can't just turn their brain off like the other modes and clear it. Black bordering in this game to most is A Bunch Of Boring Stuff, And Then CHIMPS (Half-Cash Is Also There). Side-side note, why is Reverse even a difficulty? Like, it changes so little on most maps it really is pointless.

It's not just these maps difficulties that are boring though, a lot of modes in the game are either boring or unrewarding. Odysseys are super boring, like actual snoozefests, but at least pay decent trophies. Monkey Teams is a genuinely cool concept that gives depressingly low money, hurting the mode and making the pile of monkey money debt higher. Golden Bloons is unintuitive, frustrating, AND unrewarding.

A lot of other modes in the game are significantly flawed as well. Contested Territory, for instance, is a super awesome idea, but you basically need to play the game ten times more than you normally would for a whole week in order to use all your tickets. Each of the four tickets you get daily to take a tile often take a lot of brain power to figure out the best way to beat the challenge. It's cool, but good god is it time and energy consuming.

Boss Events are a mixed bag depending on whether it's least time, tiers, or cash. Least tiers is by FAR the most fun since it generally isn't laggy and is really fun to tinker with and figure out. Least time is the worst because you will sit there mindlessly farming on slow mode for hours just to see the boss die in 3 seconds and continue the cycle. Least cash is generally chill I guess, the worst part of it is getting very anal about cutting out a little extra money. The worst part of boss events is, like races, continue money. If you want a good score, you'll have to use a lot of continues, and they get more and more expensive as it goes. Wanna restart a Tier 5 boss? SIX HUNDRED A POP. Good lord dude.

Co-op is iffy because doing something actually difficult means you'll have to give all your money to one player to either farm or buy the important towers, and the split money means you always feel broke. There's no global chat like in BTD5, just emotes (which I am fond of, but still), and the netcode sucks absolute ass. I don't even know how you get bad netcode on a game like this, it's seriously unbearable so often. My personal wish for this mode is one where players get more cash per pop, but the rounds are harder instead, making it an actually unique and fun experience.

This game, at its most fun, are CHIMPS, Races (when you don't have to worry about continues), Least Tiers bosses, and Quests. The quests tab is some of the most fun in the game, and feels like a place where the devs can actually let loose and put an interesting challenge. Speaking of, another mode I'm fond of are Advanced Challenges. They feel like a chess puzzle where you're put in a losing situation and have to think out the solution. Oftentimes it's something easy like Carpet of Spikes or XXXL Trap, but still.

As stated in the beginning, the core of this game rocks. When you're just messing around having fun, this game is absolutely peak. This game has no story mode or anything like that, just gameplay, but the gameplay is so well done that it makes up for it and is extremely addicting. Trying to do a dumb 2TC/2MP, or doing some stupid self-imposed challenge like Primary Only Freeplay or building a Paragon in CHIMPS. It's just that a lot of the modes in the game really don't bring out this game's fullest potential, in fact, only a small subsect of modes do. That and the monkey money system are this game's biggest flaws. Make the Monkey Money system less grindy, overhaul certain aspects of the game modes to make them interesting (or overhaul the entire black border system), and that's a ton of this game's flaws ironed out.

I can recommend this game to everyone, it's absolutely incredible and, as stated, blows BTD5 out of the water in most aspects. I can say with certainty that if they ever came out with Bloons Monkey City 2 using this game's engine, I'm gonna play for 50 hours a day. I pretty much banged out this review without proofreading, so sorry if parts are illegible. I've put 570 hours into this game, done every mode and gotten every achievement, so needless to say, I'm fairly passionate about it. I really, really, really do love it.

Reviewed on Mar 25, 2024


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