This review contains spoilers

Use of samples to modify environment at beginning showed promise of even more stimulating puzzles later on. No such thing ofc. Frankly I may as well have been Ellery, as there was very little point in or use of the fact that the suit is piloted by a separate entity as I can’t think of one meaningful interaction between the AI and Ellery as the yes or no questions had no discernible feedback through gameplay. It felt like you existed purely for her to talk at in order to make world exposition less cringy than in games with protagonists that constantly talk to themselves. It became semi-relevant to the plot later on ofc when you discover what comprises your circuitry. In a weird way, it’s like the entire plot is trying to provide a retroactive justification for the existence of the AI as a gameplay mechanic. Bcs thematically you could still perfectly well communicate the importance of conservation through other means and I think it does this well regardless. But I think the fact that the AI is itself the product of this planet, being an artificer doesn’t rlly serve the plot in any meaningful way. Many little technical things that could’ve been slightly more user friendly, but overall premise was so original. The ecosystem felt cool and fleshed out and even though Ellery’s dialogue was written poorly, as variations of ’we need to find out what’s up!’ were used about 30 times. The various blurbs describing the environment were all very concise and interesting though, as they helped to supplement in a perfectly conservative way, the large amount being left to the imagination. It did something new. It was well-paced and consistently the right level of intensity.

Reviewed on Jul 08, 2023


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