I found this to be a step up from its predecessor in nearly every way, telling a more compelling narrative with better mechanics, graphics, environments and performances from the actors. The gameplay felt very iterative and not at all obnoxious. I say obnoxious because I feel like I’ve played a lot of games (sequels in particular) that introduce new mechanics for the sake of it, to the point where new tutorials being added frustrate me. I didn’t find that to be the case here because each new mechanic complimented each other well.

However, certain mechanics did wear on me as I continued to play it. The walking, adventure game-esque elements eventually grew old because this game is a bit longer than the first one. Some of the puzzles could have been taken out and the pacing would’ve been improved. Seriously, every fucking door in this game is locked. Whoop, gotta find a way around. Again.

I wish it wasn’t locked at 30 FPS but it didn’t harm my experience with it, although I cannot ignore that 60 FPS would have made for a smoother experience.

Overall, it’s a great game.

Reviewed on Nov 12, 2022


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