If Arcane Dimensions had anything to say about it, it would knock the original Quake out of five stars. Arcane Dimensions is one of the best, most polished partial conversions that we've seen on the Quake engine.

Arcane Dimensions include a large number of new enemies throwing off the usual Quake player, this is about the same quality that you'd expect in one of the officialized mission packs, only a notch higher. Ogre, grunts, and knight come back from the original Quake base game, only in much more varied forms.

Maps are some of the best works of craftsmanship I've seen on the Quake engine so far, Arcane Adamantine and Tears of the False God was probably my favorite experience with any DOOM/Quake game so far. Enemies constantly surround the players and you never feel quite safe from bobby traps, just as a competent map should feel. Its maps are varied, yet do not break themes. Made with the newest "TrenchBroom" level editor, it pioneered the next generation of Quake level editing and kickstarted a 'Quake Renaissance.

There are a few crashes here and there, we haven't encountered that much personally, and the final game is so much unadulterated fun that the few crashes just mean you'll get to replay some of your favorite maps. We would like to see this map pack ported to Quake Remastered eventually, as we still had to run legacy Quake to play on it.

Just play Arcane Dimensions, after the base game and having finished each mission pack, up to Dimension of the Machine...
Our only regret is that Arcane Dimensions is about as good as Quake really gets, or is it...

Reviewed on Apr 05, 2022


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