Tunic takes the concept of "Zelda! But Dark Souls!" and applies it very literally with near identical aesthetics and mechanics. Despite the derivative design, however, Tunic is extremely well made with brilliantly made dungeons, compelling puzzles and boss fights so challenging even the most advanced gamers will be tempted to throw their controller at the wall. Its main innovation is the lack of hand-holding, which is both its most exciting and most frustrating aspect. Tunic trusts its audience to learn how to play it for themselves, rather than bombarding players with maps, way-markers and tutorial menus. When done well, it can make Tunic a very rewarding experience. However, some of the finer mechanics can be difficult to stumble upon, making aspects of the game irritatingly indecipherable.

Reviewed on Oct 03, 2022


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