I found the first half of Red Faction II to be pretty awful; most of it was set indoors which made the destructible environment feel very scripted and kinda unnecessary. As well as this, the characters were quite corny and not very likeable. However, in the second half of the game, I found a lot more charm in it. There were more outdoor settings which made the demolition aspects way more fun and intuitive, the characters started to grow on me, especially Repta who is easily my favourite character in the game, and there were some really cool boss fights towards the end, although the final one was a bit disappointing.

There's something about the gunplay in this game that I really like, I can't really put my finger on what it is because I think on paper it's extremely basic. I love the variety of different weapons you can find throughout the game, at first it felt like they were throwing a lot at me in terms of weapons, especially after coming straight from the first Red Faction game which didn't have too much variety, but by the end I found it so fun to switch between weapons and learning which weapons were effective against each enemy.

The story was very weak in this game. Honestly, I couldn't even tell you what was going on 90% of the time, it felt quite messy while simultaneously feeling very lacklustre. While some characters grew on me by the end, there were still some like Echo and Molov who I just didn't really care about at all.

Reviewed on Nov 29, 2023


1 Comment


5 months ago

Did it really make you feel like ted faction too, though?