An extremely simple visual journey that is way more interested in presenting pretty locals than any compelling gameplay. In this game you pilot some strange alien craft and get launched across the cosmos to different planets where you fly your way to the next alien cannon that shoots you to the next level. You start off as a sphere that can manipulate gravity, with the push of a button the ship crashes down to the surface like normal gravity, release it and the ball will float. To gain momentum you turn on gravity when going downhill and let go and float when launched upward. Then you can glide by turning the sphere into a disc like shape which floats through the air for sometime until it’s energy is spent. Energy is refilled with kinetic energy so you can dive or hit the surface and bounce back. Essentially all you do is dive down then launch up and try to keep that momentum going to reach the goal.

The environments are sparse yet visually stunning. It takes inspiration from interstellar with barren planets and all kinds of trippy space visuals. Some planets are filled with water, some volcanos, one a jungle planet and so on. There isn’t much to do or see, every level seems to have one hidden upgrade to find that lets you glide longer but it’s kind of pointless. A few levels try to mix things up like adding wind boosts, one has you collect three blue lights, another shuts down the glide so you have to roll around. It’s never that interesting, for the most part is all travel by parabolic movement. Luckily the game is over in an hour and a half but that still feels like an hour too long.

There is some pathetic attempt at a story involving some simple dialog between planets that describe why you are in an alien craft and the purpose of the journey. There is no great lesson to be learned, no emotional payoff, it’s just exposition. It’s as hollow as the gameplay.

I only played this because it’s on gamepass and I found it to be a total waste of time.

Score: 3.0

Reviewed on Nov 21, 2021


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