I originally played one finger death punch on Xbox indie in my nan's living room, which is crazy to think about now, 11 years on, but point is I never beat it at the time. Coming back to this as an adult who actually plays games on difficulties above easy, I managed to do it in about a week, which is both a mix of experience and this being a really difficult game to put down.
The core gameplay is an on rails fighter revolving around only pressing two buttons to defeat vague enemies coming from two directions. As adamant as they are that it isn't a rhythm game, for the sake of simplicity, it's a lot like a rhythm game.
For how simple it seems, it's extremely fun, the simplicity of gameplay allows for more focus to be put on the levels themselves and the difficulty curve to make it all feel as satisfying as possible. There was no point where a stage felt out of place or incredibly difficult in spite of the monumental changes between the early and later stages.
While mob rounds are this games bread and butter, it does have a massive variety of other stages it throws in, a lot of these feel quite gimmicky, some are just worse versions of mob rounds or they're focused too much on one thing that they're just extremely easy, but things like the light sword rounds and thunderstorm rounds are incredible and really stop the game growing stale.
There are issues, especially as the speed reaches above 200% visual clarity becomes a massive issue, enemies can cover weapons, thrown or not, and can result in you miscounting and missing or taking a hit. A pretty huge issue is that your character stops for a fraction of a second when equipping weapons which can result in a hit, it's so short that it shouldn't be a problem, but with the amount of enemies in later stages it does become one.
Overall, it's a fun game, that's definitely worth the tiny asking price, though I could definitely see it growing stale for others far quicker than it did for me.

Reviewed on Jan 03, 2024


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