i feel i am at a point in my life where the creepypasta-influenced narrative does not cut it for me much. which is strange, because the first act of the game stands on its own two legs perfectly fine, regardless of what happens in the rest of the game when the creepypasta narrative elements are introduced. i guess this is the danger of building a game around a big reveal and then not being able to deliver.

besides that, the videogame has a sort of progression curve built around its narrative, that dictates your progression in the card game. i felt like i could never win at the card game in certain moments unless i had progressed enough in the narrative as the videogame intended. at a certain point, i could feel like the only way to approach the game was through a sort of calculated dps-maximizing strategy, where you avoid engaging with enemy monsters, or at best try to remove threats from the board if you end up facing a big beater (like a shark or a bear) that favours the opponent's dps excessively. this kind of structure could be felt in all different versions of the card game you end up playing. this would mean that the enemy could dial up their own dps as much as they wanted, considering they do not seem to have resources constraints of any kind.

i'm not sure i agree with this kind of guided structure, as it makes the card game less relevant overall to the whole videogame. or maybe i'm just poor at card games and couldn't build a deck strong enough to win certain battles earlier than intended? dunno, but after all this i don't feel like spending more time in the game getting trophies or playing through kaycee's mod.

Reviewed on Sep 03, 2023


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