This review contains spoilers

Ironically, the interactivity itself is kinda bad. The levers were constantly annoying, I never felt I was doing the valves correctly, and I kept dropping the key (might just have been an issue with my mouse).

I'm not really sure what they were going for here narratively? Maybe nothing? It wasn't particularly clever narratively, and they stop giving new voice lines after the first time you press the button, from there, it's pretty much doing the same thing repeatedly with varying degrees of creepiness, and one more go-through that did something a little more interesting with the puzzles.

I think it does succeed in creepiness, at least. I wasn't very scared cause I had the impression that this wasn't the kind of game to throw an actual scare at you or change its rules, but if they put this kind of buildup in a different game, it'd be pretty effective, I think.

The light switch bit and confetti was funny, admittedly.

Reviewed on Apr 23, 2024


Comments