While I understand the notion that P-06 is "the best Sonic game", I can't agree with it. This is an amazing fan project, and it fixes so many issues with 06, and I'm eager to see what else is in store - the full game isn't ready -, what's here is incredible.

But in my opinion, there are still just some things about 06 that I'm not fully on board with. Namely, I hate the boarding sections of Sonic's levels and the messy mach speed sections.

Let's start with the boarding sections. Plain and simply, these are just unfun to control. It felt like I was either always overshooting where I was trying to go, or it was a fight to turn at all. Jumping is incredibly clunky, and you'd think successfully doing a jump would reap you the rewards, but collecting the ring/life boxes or landing on rails after jump was so inconsistent. Mercifully, there are only two boarding segments of the game; the one in White Acropolis is pretty easy and I feel like doesn't ultimately affect the total score of the level all that much. Crisis City's really sucked though, and was incredibly poor to control.

As for the mach speed sections, I just think these are pretty fundamentally below average. I imagine this fan remake (I haven't played the original) makes these parts much more bearable, but I still can't tell you how many times I was sent careening into an obstacle and lost all my rings, or how many times I would jump a bit too early or too late and, because of how long these jumps are without being able to land early, drop right in front of something I couldn't avoid. You can get a pretty great sense of speed during these, but it's not really worth the trouble. Every mach speed section is the ending to the level its in which is incredibly frustrating. You might be doing pretty good and have a lot of rings, but something unforeseeable makes you lose your rings and suddenly you don't have an S rank anymore.

Those two things only affect Sonic, however, and besides those portions, Sonic's levels are a good time. And Shadow plays pretty much the same except slightly more fun combat, and vehicular combat which was a decent shakeup. Silver had a learning curve, but once I got the hang of him... well, I still preferred the other hedgehogs, but he was fun.

Then there are the friends, most levels have you hop between multiple characters. Tails, Knuckles, Rouge, Omega, Blaze, and Amy. To be honest, I consider all of these characters to be less fun than playing the main three, with the exception of Blaze and Amy. Maybe it's just because they played like Sonic and broke up Silver's levels, but I found those two to be a lot of fun. Hell, Silver's Dusty Desert actually ended up being one of my favorite levels of the game because of Amy's part (which is kind of funny cause that level is pretty infamous in the official game).

Highly recommend trying this one out, whether you hate 06, never tried it, or like it. It's still missing the final story, hub worlds, boss fights, and other ins and outs, but it has the most important parts of the game and the most fun parts.

Reviewed on May 22, 2024


4 Comments


23 days ago

Heard a lot about P-06 as it's been in development. You saying any part of Silver's levels are fun to play at all is a massive endorsement lol

23 days ago

@VeryIngenious I don't have the original game to base my opinion off of, but yeah, he can be fun. I think Silver had the most times where I wasn't having much fun compared to Sonic and Shadow, but overall he's good.

23 days ago

Oh man I'm glad you got to jump in and experience the game that way. Shadow's vehicle sections didn't work at and Silver's sections were just buggy and boring. Original '06 just leaves a scar on people's brains, especially if you had any hope it would be a quality product.

23 days ago

@VeryIngenious the Shadow vehicle segments were overall good, though the hovercraft in the beginning of Dusty Desert was amongst my least favorite moments of the game lol.