Playing the Yakuza franchise in chronological order has been great in terms of story, but it has meant some stark contrasts in terms of gameplay quality.

Were I to play in release order I would have gone from 5, to 0, to Kiwami, to here. In realising that, it becomes glaringly obvious that 0 and Kiwami were where Yakuza decided to get weird, and 6 is a welcome return to that weirdness.

Coming back to the absolutely stellar combat from Kiwami 2 is much appreciated of course. The game is just more willing to ease into it's goofy side, having ridiculous side quests, odd mini games and strange characters, but beneath all that is a simply incredible story, which brings the conflict closer to Kiryu than ever before, serving as an amazing send off to the Dragon of Dojima.

I have no doubts he'll return in some capacity, but his role as the saviour of the Tojo Clan is brought to a beautiful close, and one I won't forget any time soon.

Reviewed on Feb 23, 2024


Comments