appropriate in many ways as the apex of open world game design this generation, hysterical in others. on the one hand it's one of the blandest and most by the numbers maps i've ever seen. on the other hand the crux of the narrative revolves around the main character making the hard choice to do stealth kills instead of "Go Loud." sadly the latter aspect isn't funny enough to carry it

Reviewed on Aug 11, 2020


2 Comments


1 year ago

kinda pretty though and not buggy, definitely fits my criteria for game of the year

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8 months ago

Deleted