What if Portal, but spooky? Honestly, that's not a bad idea for a game, and sometimes, very occasionally, Penumbra: Requiem uses its inspiration well enough to actually be creepy for a second or two. The rest of the time though, it's like gaming weetabix. Bland, boring puzzles with zero stakes and a nonsensical plot. I do respect that Requiem serves as an expansion to Black Plague rather than stands alone, but even on that level it fails, given that what people generally like about the Penumbra games isn't stiff pressure pad puzzles.

It's two hours long and incredibly easy, the only difficulty being in actually seeing what you're doing amongst all the dark, muddy textures. I didn't hate it, but I can't say it sparked any joy in me at all.

Reviewed on Apr 14, 2024


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