I've played most of the early sega releases and this, unfortunately, is probably the worst of the bunch. The concept is pretty neat, with you starting out as a rookie cop for the first two stages which play out kinda like Shadow Dancer (which is a much better game fully worth your time) before getting a cyber suit that makes you Not-Robocop.

You'd think that would be pretty sweet, right?

Wrong.

The suit has stiff, rigid controls and you become a massive target. There's a jetpack mechanic, but simply tapping a direction will send you flying as if you've just gotten ten speed ups in a shooter. Thankfully, you can hover in place without using any fuel by holding the jump button, and this comes in handy with some bosses.

On the subject of bosses, most of thenm boil down to finding a place to hover and spamming them with either the rocket launcher or PC shot (basically the mega buster and does the most damage).

On top of the clunky control, overly large character sprite after round 2 and (mostly) joke bosses Sega decided this should play like Turrican and provide you with no invincibility frames after getting hit. This means your life bar can melt within a mere seconds, and often times from something tiny that's tough to position yourself to kill.

Some have compared this to Shadow Dancer/Shinobi, and I promise you're far better off playing any of those three games on the Genesis over this. If you want a good action platformer with a jetpack mechanic, theres also rocket knight adventures.

If it weren't for the fact that I'm on a mission to complete as many Genesis games as I can, I would've dropped this one halfway through. At least it's short once you know what you're doing.

Reviewed on Dec 25, 2023


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