Pulseman is one of those cases where they came up with a neat and appealing character (as well as a gimmick) but stuck them in a painfully mediocre game. Being able to juice a platforming hero up with an electrical charge that can send him richocheting off walls and annihilating enemies is cool in theory, but the level design is often bland and uninteresting.

Stage 7, the finale, is a prime example of this. You would think chasing the bad guy down inside an arcade game would be awesome...but GameFreak decided to make the whole ordeal one long auto scroller where all you do is jump from platform to platform for five God damned minutes.

At least the game looks great and has all sorts of Treasure-like special effects (especially with the final boss- to my shock the game actually ends on a high note), but it is just not enough to carry a game. Especially not in 1994, when we had amazing platformers such as Sonic 3 and DKC coming out left and right. It's not a terrible game by any means, but you can do so much better when it comes to the Genesis.

Reviewed on Feb 27, 2024


Comments