(At the time of writing this, I beat the main game and am combing through for collectibles)

While it has a lot of neat ideas and an amazing OST from Tee Lopes, the core gameplay itself is brought down by bland and predictable level design. Your character ends up acquiring a bunch of different suits with unique abilities (such as zipping around in a flash of lightning or literally becoming the drill wisp from Sonic Colors), but you'll often find yourself doing the same kinds of platforming challenges over and over. I can't tell you how many times I bounced off of enemies over spikes or used the drill while running away from spiked walls over the course of the 15 main missions.

One other thing worth mentioning is that the second-to-last upgrade you get, which is a suit that enables flight, kind of breaks the game at certain points. There are a decent number of sections following this upgrade where you're intended to use the Ice Kunai (basically a ninja) to climb across these narrow ledges while avoiding obstacles, but you can just as easily swap to the flight suit and trivialize the whole thing.

There is also a ranking system per stage, but it seems to be similar to that of Sonic Generations' ranking system. (Basically you're good to go as long as you are somewhat thorough and do not die)

Overall this is not a bad game by any means, but I do think reviewers are hyping it up a little bit too much. It's a great "wait for a sale" kind of game (or, alternatively, something to get if you had an abundance of gold coins on switch and can knock the price down that way) but not necessarily a must-play at $20.

Reviewed on Mar 09, 2024


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