Far better than Final Fight in every department except the graphics. In many ways, this kinda feels like a Master System or NES game with a suped-up appearance thanks to the extra bits. It still has some hang ups from that era too, including super cheap bosses that will knock half or even three quarters of your life bar off and the only (reasonable) way to beat certain enemies is to exploit their AI and incessantly loop them into throws or stun locks. The sequels are all far better on all cylinders in regards to balancing, but this is still worth playing as a history lesson and to see where the franchise started.

Reviewed on May 07, 2024


2 Comments


19 days ago

the stage 5 boss keeps me up at night

17 days ago

The twins? They're one of the bosses where you basically need to use an exploit, and I've found it works the most consistently with Blaze due to her back attack having the best range. Sit in the lower left corner and just keep back attacking whenever they get close. The best way to consistently do that back thing is to throw a regular punch by pressing B, hold the button and then let go whenever they close in. I used to think it was B+C which works but can also trigger a jump. The twins can still get a hit in or two depending on how they're lined up but you can always counter with a police attack/bomb.