My main thought when I finished my first run of RoRR was something along the lines of 'I swear there were way more chests than this', but after sitting on it for a little bit I remembered - I prefer it that way! Even when I was really into RoR2, the original was always sitting there at the back of my mind, and a big part of it is because it's *less* of a power fantasy. It's not hard to get to a point in the sequel where it's basically 3D Vampire Survivors and the game is quite literally playing itself, and at the wilting old age of 23 I simply do not get anything out of that - the biggest challenge at that point is fighting through all the aggressive overstimulation only to see that I haven't actually done anything myself in the past 20 minutes. RoR1, in contrast, is generally a lot more restrained - slower, more methodical and less immediately gratifying, where positioning is much more important and slight missteps are punished a lot harder.

Not to risk romanticising it, though - it's still a post-Isaac roguelike about stuffing yourself with slight passive buffs in the hope of pulling the fabled 'god build' and tearing the game into tiny little pieces. (it's not exactly a god build, but I did get pretty crazy luck in my run earlier!). Runs still live and die almost entirely based on how lucky you get, and it still wants your tiny little monkey brain to light up like a fireworks display when you do get lucky. Yet there's something weirdly captivating about it all the same that lets it stay fondly remembered by me - the #1 biggest roguelike hater of all time (as voted by me) - when I can't help but feel pretty 'eh' about RoR2 in retrospect. Could be the movement that feels like it came straight from an old action-platformer, complete with no vertical aiming in a game with loads of flying enemies. Could be the lessened amount of loot combined with a timer that feels much more meaningful making it difficult to feel *quite* as powerful as you want to be. Could be the indescribably beautiful soundtrack, crushing, contemplative and adrenaline pumping all in equal measure (seriously, this shit is GOLDEN). Could just be that it's a game I sunk a ton of time into with friends a decade ago. Am I just nostalgic? Please don't tell me I'm nostalgic for a game that came out in 2013, it wasn't that long ago.

The remaster itself is pretty great in that it polishes up a couple areas that desperately needed it - multiplayer no longer needing port forwarding or some other solution, and actually being able to use mouse buttons for keybinds (I don't have to use the fucking arrow keys for my attacks any more!!!!). Both of those pretty much justify this game, but it comes with a whole host of additions that... don't really do that much for me? I like porting the alternate skill system over to 1, but the unlock requirements are weird! Take your choice of Providence Trials (minigames involving the new skill, cool concept but mostly feel a bit gimmicky, unsatisfying and they probably don't let you have health regen), or.. Kill 3000 enemies as [character], pick up 300 items as [character]! I loathe timesink stuff like that so much that I still pushed through all the trials I have so far even though I haven't really enjoyed any of them. New enemies are cool though, and sand crabs are finally recognisable as crabs instead of giant walking rocks.

...and so they left, more bustling fungus than man.

Reviewed on Nov 09, 2023


5 Comments


6 months ago

This comment was deleted

6 months ago

brain too fried to try to put this naturally in the body of the review i puked out in 15 minutes but i've been playing alongside a bunch of friends who i played ror1 with back in the day and it's reminding me that the one thing i do like about these heavily build-focused roguelikes is getting a funny build (good or bad) and talking about em with my friends. cool social element to that. im flexing my 7 soldiers syringes to anyone who'll listen

6 months ago

What's your stance on higher difficulties in Risk of Rain 2 like Monsoon or Eclipse? My main gripe with Risk of Rain 1 is how practically the only thing you could do to back up from the enemies in that game was just running in the opposite direction, and that made me realise how depth 3D added to the game itself, mainly because you have more options to do dodge your attacks. My only successful runs in Risk of Rain 1 where I could stockpile a bunch of drones that would the job for me. Though how I want to improve my skills at the game, I feel like the game doesn't do anything to poke me in the right direction.

6 months ago

@patrykx funny enough i feel like we have complete opposite perspectives lol - i don't find the dodging in ror2 particularly fun because i feel like i'm just running around in circles for the most part. i don't fully disagree with what you said about ror1 but i like the little decision-making it leads to of figuring out when to kite, when to run away entirely or try to split up the packs, when to stand your ground and just blow through as many as possible etc. (and while i remember, the fact you don't have to full clear maps now is a GODSEND, getting stuck with that one pack of 20 volatiles you ran away from at the end of a stage in ror1 was hell.) i totally get why it wouldn't be as appealing but idk! i like it

to actually answer your question, i enjoyed going through eclipse mainly because i think putting together builds in that game can be pretty interesting with the whole scrapper / printer dynamic, not really for any moment-to-moment shooty gameplay reasons

5 months ago

one more thing to say after grinding this game out like my life DEPENDS on it (IT DOES) - the pacing in runs feels amazing, especially on monsoon with the really tough 3 minute timer between difficulty levels. i'm finding myself blowing through levels at light speed, focusing really hard on beating those 3 minute intervals to get cheaper items on the next stage and beat the timer as a whole. really adds to the desperate feeling of it all as well when you hit a later teleporter and pull some really nasty blighted boss that breaks your entire flow and you've gotta figure out how to get through it, but also get through as fast as possible. really fantastic stuff

5 months ago

@faea I wholly agree with you; the pacing is one of the game's strongest points that for whatever reason feels negligible in RoR2. I couldn't revisit RoR1 with the crashes and everything so it's great to have this game and I'm loving it. glad to hear you're enjoying it so much too!