after playing the first and second fnaf you might expect to play the third one and have a really similar experience . well you might be surprised to know that this game has the same premise but got some major differences here and out and they make for a kind of parallel experience that feels true to fnaf but also shits in his mouth a little

i kind of lost track of the lore in the entirety of the series already like the second one I could get behind but this one I dont get it at all like they closed (?) freddys pizzeria due to some kind of drama and they opened an amusement spooky house something ? with pieces of late animatronics around the entirety of the structure you can check the cameras and see like the head of foxy hung to the wall or like the faces of the toy animatronics in your room shit like this and also if you ask me something about the story of the end of chapter minigames where the purple guy kills the animatronics I genuinely have no fucking clue and I also genuinely don't care . like at all thank you and I'm pretty unsure to why they decided to transform the "omg came to life animatronics" trope to "dead children's ghosts infest their bodies" and i honestly cannot keep up with it anymore i so dont care lets just be real the overarching lore is actually pretty interesting idk why theyre adding meat on meat and not doing anything with it

so anyhow this is probably my least favorite out of the bunch here but I guess there's some stuff that I actually enjoy (like 2: springtraps model and the more strategy ish typa gameplay)

as I said the base gameplay is in theory the same youre stuck in a room with an animatronic trying to sneak on you and kill you and you have some technologyyy~ to help you fend off from the fiend but the overall strategy is a bit different

springtrap is the only real threat here and he's sneaky as shit kinda fast and super intelligent he will be hiding from the cameras enter vents as fast as possible and get you in like 10 seconds if you do not know how to defend from yourself

now in theory this is very interesting because it adds a lot of pressure to the games nature and springtrap actually acts decently clever or incredibly stupid most of the times but what should be a wit battle ends up being a one way trip to chaos you won't be able to see this fucker most of the time because he hides from the camera and gets in a weird position you will be able to see either his eyes or his feet basically your systems will go haywire every 3 seconds and when you reboot them you can 100% sure to hear vent noises because hes not stupid and to add to all this shit there's gonna be phantoms spooking you here and there . now again these jumpscares are pretty cheap too and you can predict them due to some cues that will trigger them but the real issue is the fact that they're gonna bust at least one of your systems thats the real problem also in general springtraps jumpscare is so weak he literally walks up to you without any noise and also most of the time you will know when he's coming because you can see him through your window etc

so whatever you have to seal off this bitch avoid phantoms while systems bust and you cannot see anything in the cameras the amount of times I died just because I couldn't find springtrap in the camera view is insane lemme tell you I had to study the camera positions to even barely glimpse at him this game is not real

so anyway what's funny is that people said this is the easiest entry in the franchise but its actually the one I died l the most in

nice premise weird execution springtrap is kinda cute tho I want to get tea with him

Reviewed on Aug 11, 2023


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