Doom II: Hell on Earth came out not too long after the original Doom. It took only 10 months, in fact. When you play the game, it's easy to see how the game was developed so quickly. It's basically the same game with larger levels, more enemy types and an additional weapon, among some other minor changes.

If you loved the original Doom, that's great. As someone who liked it, I didn't see that much reason to go through the entirety of Doom II though, since story is, understandably, irrelevant for the game (though not "not important" in general, John Carmack!).

From the couple hours I put into the game, what I realized was that the setting 'Earth' felt somewhat off-putting compared to the first game, that many of the tracks sounded way too tame for a game like Doom and that I've otherwise already played this game, as it plays exactly the same way, just with more levels now.

Don't get me wrong, if you enjoy boomer shooters and Doom in particular, you won't be looking for much else. Additionally, from what I was told, the modding scene is what makes the game so popular still, and having checked some of the user-made levels out, yeah, I can see why. Custom enemies, custom weapons, custom maps, custom music... You can probably spend the next few years solely playing this game and not run out of content.

I've got thousands of other games I would like to play, so I'm not gonna get into that rabbit hole, but you're invited to do so if that sounds interesting to you. Me personally, I'll gladly return to the series for the next game, but I'm hoping to see a little bit more innovation, if the story itself is irrelevant in these games.

(This is the 105th game in my challenge to go through many known games in chronological order starting in 1990. The spreadsheet/blog is in my bio.)

Reviewed on Dec 13, 2023


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