I've played Star Wars: Dark Forces on two separate occasions over a year apart now, but each time I start this up, I get to the sewer level and give up after being lost for close to an hour. It was only after I dropped this for good today that I'm hearing that the sewer level is infamous for making players do that. Well, I understand your frustration now, my friends.

That said, the last time I dropped this game, I wanted to play games chronologically starting in 1995. This one released February 15 and was therefore the first on my list. As a retro newcomer of sorts, this game understandably looked very bad and getting to grips with its controls (Page up/down to look down or up respectively, 5 to reset view) and its level design had me uninterested pretty quickly.

This time however, I had already started my challenge well over a year ago in 1990, so I have over 100 retro games and even more time-appropriate expectations before going into this. So how does Dark Forces compare to its contemporaries? Actually pretty well.

Star Wars: Dark Forces takes the FPS / boomer-shooter genre, accepts its fate as being called a doom-clone in every single review made for it at the time, and adds adventure game elements to it, as well as the looking up and down mechanic I talked about in the last paragraph. The adventure game elements consists of actual cutscenes and mission briefings that actually give you story details as well, which is really nice.

In doing so, the game actually brought the genre forward in a meaningful way at the time. In addition, the maze-like levels known to players from Doom I and II at this point are 'mazified' even further by adding additional floors and overall complexity to them not found in boomer shooters before this point. For the most part, I appreciated this. The complexity also means that you can more easily get lost, and I think in that regard the devs misunderstood complex for stupidly obtuse in certain levels, like the aforementioned sewer level. Add to that that in that particular level there is lots of darkness and limited amount of battery power for your NVGs and it can get pretty frustrating unnecessarily. The very low resolution in this game and poor framerate doesn't help matters as you try to figure out where to go.

Everything you can make out despite the resolution does look pretty appealing though, especially if you're into Star Wars. It often actually looks like you're in an enemy base instead of room after room with same-textured wall after wall. Don't get me wrong, I enjoyed Doom plenty, but when talking about bringing something new and improved to the table, Star Wars: Dark Forces does that in the visual design of its levels as well. Enemy design is another part of this. The game obviously has the immediate unmistakeable Star Wars enemies in the Stormtroopers (and Darktroopers, which is a new enemy type introduced here) as well as all the officers and commanders of the Empire you will find waiting for. But that's not all, as there are probably 20 or so enemies in the game in total, from Droids to turrets to those disgusting Dianogas in the sewer level.

Star Wars: Dark Forces will be remastered in February 2024, which means I'll definitely revisit the game at some point next year. If you're into Star Wars and don't mind retro gameplay, this game is definitely going to be a blast to the past that is well worth experiencing with that updated package.

Reviewed on Dec 15, 2023


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