Bonk's Adventure is a platformer released for the TurboGrafx-16 and developed by Red Company and Atlus. Actually it apparently got initially released in December 15, 1989 in Japan, and released in April 1990 in NA (so it's technically not a 1990 game, but I played it anyway). It later was ported to NES and Amiga.

In Bonk's Adventure, you play as Bonk, who fittingly is equipped with a strong head that he can bonk his enemies with. He is a young, bald, strong caveboy and to go through levels, you have to hit enemies with your head, avoid running into them and ... well, that about covers it.

STORYTELLING
If you're looking for a platformer with a story, you got a little bit of story here. If you're looking for a bit more than about a dozen or so lines, you should look elsewhere.

In this game, there are 5 levels, which all have multiple different stages. At the end of each level is a boss, who thank you after you beat them and it appears as if they're being mind controlled by something. They all look kinda unique and most like dinosaurs, with one wearing boxing gloves and another glasses. And there is also a princess to rescue, Princess Za, but that's not something I learned from playing the game, since that goal only becomes known if you reach the final boss or read the manual.

There is a small little epilogue that is something cute to reward the player with, and while the story and characters will add to making the experience a bit more memorable, there isn't much here overall, not that there needs to be, since platformers live and die by their gameplay, especially in these times.

GAMEPLAY
This is a 2D-platformer and sees you fight a bunch of different enemies, some that fit the "10000 BC" theme of this game, some that don't necessarily feel as tied to it. There are dinosaurs, mosquitos, eagles that throw axes, erupting volcanoes, cacti and more. Some actively attack you, some simply follow a specific route. All pretty typical stuff.

The attack button leads to Bonk smashing his big slab of a head to the ground in front of him, so most ground-based enemies can be easily taken care of this way. Some enemies attack from the air, so a well timed jump can lead to Bonk smashing his head to the enemy from below, which does the trick just as well.

There is also an invincibility mode that you can trigger by eating some meat, similar to Mario collecting a star. This lets you rush through enemies, which is pretty neat thanks to the meat.

The gameplay mostly is the same throughout, but there are some water levels added to the mix as well. Plus, as mentioned, each level ends with a boss fight. The dinosaur with gloves is called "Punchy Pedro", the one with glasses called "Gladdis" and a big one with a cap that you fight first is called "Huey". Mostly, you try to avoid the stuff they are throwing while "bonking" the top of their heads until they die and are broken free from the claws of the ulitmate boss, King Drool.

The final boss fight is a pretty big mess and even playthroughs by skilled players will just not look all too pretty because it was just designed that poorly. Overall however, enemy design is mostly charming, though it does lack in variety over time.

MUSIC/SOUND/VOICE
No voice acting. Average sound design for the time with sounds that you have heard in many other games. The sound quality is good overall.

As with many games from this time, Bonk's Adventure has a really solid soundtrack overall. It ranges from OK to really catchy, and while it's not a soundtrack I'd listen to outside of the game, it does enhance the experience in a positive way.

GRAPHICS/ART DESIGN
Very good. Levels are mostly in tune with the theme of the game, sprites are clean, the game has a very good use of the available color palette and most importantly, the animations in this game are great. From Bonk's angry demeanor when smashing his head to his outburst when he eats meat to turn invincible for a bit, to holding on to a ledge by using just his teeth, to holding his breath underwater and even foaming at the mouth when he dies - which did look a bit gross though - the animation here is really well done for the time.

ATMOSPHERE
From music to art design to sound, the devs created a pretty atmospheric game that is in tune with its theme.

CONTENT
There are 5 levels and a few bonus levels, plus all the boss fights. The levels are separated into multiple stages, so there is a good 5-10 hours of content here before you probably are good enough to beat the game. At times the sections do get repetitive and the game could have done with more power ups to mix things up, but there is good content here if you are looking for an old platformer to master or just beat.

LEVEL/MISSION DESIGN
Especially early on, there is good variety in levels. There is your basic ground floor level, then there is the under water level and then there even is a level where you have the ability to swing from a liana. From there, levels start to feel a bit similar, probably due to the use of a few similar enemy types a lot. But there still are enough different levels here where I thought it was a plus overall.

The two big minuses come from the bad boss fight design at the end (which I didn't manage to get to myself but watched others play) and the cramming of enemies into tight spaces a lot. Even skilled players wouldn't be able to get out of those situations without taking damage, which is a sign of suboptimal level design to me usually. Sometimes you'd have two ground enemies coming at you with two monsters flying above and ready to fly down, so sometimes I would just have to be OK with eating the hit and use my invincibility seconds after that to get out fast. Due to that it didn't often flow well, which was annoying.

CONCEPT/INNOVATION
Different combat ability than other games based on looks and animation, but not too different in terms of mechanics. This was a fun little platformer but it didn't really bring anything new to the table.

REPLAYABILITY
Not much replayability here once you complete a playthrough, apart from trying to beat your high score of course.

PLAYABILITY
The game worked fine at all times.

OVERALL
I've played platformers mostly since starting this challenge and I'd say out of all of them, this is an above average one overall thanks to it's solid presentation in pretty much every category you can think of from its animation work to the soundtrack to the color use. As an overall package, you're looking at a platformer that works well, that should provide a fun challenge for the couple hours you would spend with it, but probably will have controls that don't feel tight enough and levels that don't feel fair enough to make you wish to see it through until the annoying boss fight at the end, which is followed by a nice epilogue to be fair. Bonk's Adventure is a solid platformer for its time but not a must-play at this point.

WHAT THEY SAID AT THE TIME
- Clayton Walnum for VG&CE, Issue 15 (Apr 90): "Bonk's Adventure is a terrific game, the best I've seen on the TurboGrafx-16 yet." | The TG-16 released in NA 8 months prior to this game
- The Eliminator for GamePro, Issue 10 (May 90): "The graphics and animation are great."
- Noreen Lovoi for Game Players Issue 9 (March 90): "a clever and thoroughly addictive game with cartoonlike graphics"

Reviewed on Sep 17, 2022


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