(This is the 30th game in my challenge to go through many known games in chronological order starting in 1990. The spreadsheet is in my bio.)

Silver Surfer is a scrolling shooter released exclusively in NA regions for the NES in November 1990. It was developed by Software Creations (defunct since 2004) and published by Arcadia Systems and it's based on the Marvel Comics character "Silver Surfer".

I have watched my fair share of Marvel movies, have played my fair share of Marvel hero games, but I'm by no means a Marvel expert or anything beyond a novice in Marvel lore. Just a quick glance of Silver Surfer's description however already tells me that the game doesn't really seem to fit the character.

The game is a slow scrolling shooter where you have to fight hordes of enemies from all types of angles, and a single hit kills you. You'd think the sections where nothing happens for a few seconds is great because it gives you a breather, but instead it creates a dichotomy where, in one moment, your forehead is sweating and your finger hurts from pressing A all the time, and in the next, you are bored to tears from sloooowly waiting for the screen to scroll far enough for enemies to appear.

Looking at the Silver Surfer description on Wiki, it says that he can travel faster than light on his surfboard-like craft. Looking at his Marvel Fandom description, it gets even worse. Under Powers, they list "Godlike Strength". In this game, my guy dies by lightly tapping any wall or obstacle, not to mention that, again, HE ONLY HAS ONE HIT POINT.

It is such a weird way to design a scrolling shooter like this and, if it weren't for emulators and their save state capabilities, I definitely wouldn't have been able to experience every stage and the ending of this game. It wouldn't have mattered either way, because the ending sucks, but still.

Wanna know how the ending sucks? Well the story of this game involves Silver Surfer, Galactus (who gives him orders) and an unidentified villain who apparently will destroy the world if Silver Surfer doesn't stop him and some Cosmic Device that Silver Surfer has to assemble. Beat the final boss and Galactus drops a line like "now the Cosmic Device can be ALL MINE", which is a classic final-boss-twist-reveal type of line, right? Instead, Silver Surfer says "No, no one can have it, it's too dangerous, I will hide it" and the game just fucking ends. This game is insignificant enough for this to not matter but it is a fitting ending to a bad game.

Despite the one-hit wonder that is Silver Surfer, I think this game isn't as difficult to beat as some other games I've played out of 1990. I think through enough repetition of maybe 10-15 hours or so, you'll beat this game, but it's really not worth the effort and it doesn't hide the fact that the devs idea of a challenge was to simply make their game unfair and death your first time through inevitable at nearly all moments.

What I did like about the game though is the sound design and a kick ass soundtrack. Graphics didn't look too bad either but most levels didn't look too realistic and especially the over the top levels just were a jumbled mess of assets and colors.

OVERALL
Hard for the sake of being hard without providing a fair or fun challenge. If you want to experience any of this game, I'd recommend just going to YT and looking up the OST of this.

WHAT THEY SAID AT THE TIME
- Martin Alessi or EGM, Issue 17 (Dec 90): "The graphics are nothing special, but the soundtrack is absolutely awesome." | A different reviewer from EGM said the "cinema storyline is cool", there literally was nothing in here other than 10 lines of "I've seen this a billion times before, and a million of those did it better" type storytelling, even from a 1990 perspective
- Slo' Mo for GamePro, Issue 20 (Mar 91): "To beat Silver Surfer, you probably have to be an outer space being yourself." | Or have save states

Reviewed on Oct 31, 2022


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