Sonic the Hedgehog 2 is the sequel to, surprise surprise, Sonic the Hedgehog, both of which released on the Sega Genesis. This sequel released just 1 1/2 years later and with only 9 months of development time, but it not only helped Sega claim a lot of market share held by Nintendo at the time, but it also solidified Sonic as the iconic video game mascot we know today and as Sega's answer to Nintendo's Mario.

Sonic the Hedgehog 2 was developed by Sega Technical Institute released on November 21, 1992 for the Sega Genesis and, at the time, was the first Japanese game ever to have a simultaneous worldwide launch and popularized this concept at the time. It also become the fastest-selling game at the time, breaking video game records. It's also interesting to note that Sega wasn't quite sold on Sonic like you might think, which is interesting because one thing I felt while playing this game was "this feels more like the big deal that I expected Sonic the Hedgehog 1 to be".

The game does what a sequel should do. It realizes (most) of what ailed the original and improves upon it without taking anything away from everything else that made the original what it is. Now, I can't say I loved the original game, which I played just a few months back for the first time ever, but it was enjoyable and the 'speed' gimmick for Sonic certainly made the game stand out.

With Sonic 2, I have more positive, but somewhat mixed feelings still. It absolutely is one of the standout games of 1992 and deservedly called a classic and one of the greatest games of all time. Its gameplay is timeless in the sense that it is still very easy to pick up and play the game today. My complaint mainly is that I still didn't get quite as comfortable with Sonic's gimmick as I might have had I been introduced to him in my childhood.

My biggest complaint with the original for example was that way too often, speeding through a level was disrupted by countless obstacles, and you'd need to constantly jog back to gain momentum to run up a steep slope. The developers apparently recognized this and added a skill that allows Sonic to gain momentum for a second with a dash-like bump to his speed, which definitely helped a lot. Still, to activate it, you need to step back a bit to not be on an inclining area of the platform, then you need to stand still for a second, then press 'down' and then press the appropriate button to charge up the dash.

My other issue is that the obstacles could have been made much less frustrating. When you run up a slope and fall on top of any enemy, you are the one that takes damages and lose all your rings. Why? Because flying up in the air and falling on top of an enemy (or a power-up) is not registered as a 'jump'. To actually be able to hit them, you need to actually press the 'jump' button, which seems to me like it's the same thing and would have helped make the game a smoother experience. On the other hand, the game was called 'easy' at the time in its current state as well, and it certainly isn't the most difficult game I've played, so allowing for hits to be recognized without pressing 'jump' might have made things too easy. Though, with that being the case, you can see what my issue is with these game's design. It's not necessarily an objective flaw, just a subjective opinion on how it feels to play the game.

That said, this was certainly still plenty of fun. The soundtrack is as good as the first game, the levels are even more varied (the Casino zone is especially memorable) and there are more challenges to spice up the gameplay, like the underwater levels, trap platforms that you can fall through and the "half-pipe courses" that were added as a bonus stage to collect the Chaos Emeralds which turn Sonic into Super Sonic.

I really liked the design of most zones, though some felt a bit too busy. Some also include certain tubes that suck you up and shoot you around the level for a while, which takes control out of your hands and makes you wait for a bit, which quickly gets repetitive after a few Game Overs. But each level introduces its own challenges and themes, and there are many branching paths you can take to mix up each playthrough, which shows the high production values in this game compared to almost all competitors in the genre.

This game is also the debut of Tails, who has a very cute design but, unless you change it in the hidden "Options" menu, for some reason runs around with you even in 1P mode and just seems out of place.

Overall, I think most people will have a fun couple hours with this game at least and it has aged pretty well. I think even today, you'll get more or less the same out of it as people from 30 years ago did, especially if you're a kid, which isn't something that can be said about many games of this time period. Personally, I can't say these initial Sonic games suit what makes a video game a lot of fun for me because I find that the factor of 'speed' runs opposite to the countless obstacles that make you stop and play it more slowly, but I still had fun with it.

(This is the 79th game in my challenge to go through many known games in chronological order starting in 1990. The spreadsheet is in my bio.)

Reviewed on Jul 07, 2023


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