Because of its genre and low poly aesthetic, I was eagerly awaiting this survival horror title and I was not disappointed. While it does not have limited inventory and saves, the execution and balance is good enough for that constant fight-or-flight decisions that I seek in this genre. The very interconnected map is quite nice and enhances that quality although it is not enough to make route planning a joy as it is easy to clear out key spaces. Although I do like how it handles backtracking by adding random spawns and specially traps which has cheekily caught me off guard several times that happily keeps me alert. I am happy though that juking enemies is fun specially with the movement boost here as a tank control player. After getting used to its aiming style, I think its gameplay experiences is paced and balanced nicely without overstaying its welcome.

For its accessibility, the finite hint system to indicate where to go is a good inclusion although it can be cheated with save scumming. Vending machines as resource dispensers when resources are low is intriguing. Having a backup ammo spot as well at the cost of backtracking. While I was not really able to test this as I was a veteran hoarder, I do like these ideas as it preserves intent and balance instead of having dynamic difficulty.

As for issues, the puzzles are okay but the bosses are mostly slow and disappointing without requiring much thought or strategy although credit that the player can escape them. The camera can be a bit jank when loading in as it clips or blocks the path forward which requires some manual intervention. Some puzzle inputs feel like it drops inputs due to the animation but not sure. Even if I do like the story and monster's origin, I am not sure the ending choice and context works as it feels devoid of meaning and nuance without the characters talking about it.

Overall, I do recommend this neat indie title for genre fans.

Reviewed on May 11, 2024


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